This game was made in 2014, a time when the era of solo developers, whose projects "took off" and started earning $10,000+ daily, hadn't yet passed. However, this didn't happen with Hoppy Hobby.
The idea was to create a simple and engaging game mechanic. The game was quickly designed and developed for PC, iOS, and Android.
After a while, it caught the attention of the guys from Skillz, who suggested incorporating a feature for online competitions. Over time, Hoppy Hobby on iOS gained a significant number of players in its online mode.
Monetization was achieved through commissions from Skillz and by displaying advertisements.